C# ISTRUCTURALEQUATABLE TEMEL ÖZELLIKLERI - GENEL BAKış

C# IStructuralEquatable Temel Özellikleri - Genel Bakış

C# IStructuralEquatable Temel Özellikleri - Genel Bakış

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If two objects compare birli equal, the GetHashCode method for each object must return the same value. However, if two objects do not compare kakım equal, the GetHashCode methods for the two object do hamiş have to return different values.

In this case you don't want to change your class implementation so you don't wantoverride the Equals method. this will define a general way to compare objects in your application.

If you want to implement IEquatable in a class hierarchy you can use the following pattern. It prevents derived (including sibling) classes from being equal.

Daniel A.A. PelsmaekerDaniel A.A. Pelsmaeker 49.2k2121 gold badges112112 silver badges160160 bronze badges 5 In addition to answers which point to duplicate hashcodes bey is documented behavior, some reasoning and reflection would also lead you to the same conclusion.

Let us hamiş forget about additional operators and derece just relying on Equals. We dirilik implement the == and != operators easily:

Structural equality means that two objects are equal because they have equal values. It differs from reference equality, which indicates that two object references are equal because they reference the same physical object. The IStructuralEquatable interface enables you to implement customized comparisons to check for the structural equality of collection objects.

The IEquatable implementation will require one less cast for these classes and kakım a result will be slightly faster than the standard object.Equals method that would be used otherwise. Kakım an example see the different implementation of the two methods:

I've noticed these two interfaces, and several associated classes, have been added in .Kemiksiz 4. They seem a bit superfluous to me; I've read several blogs about them, but I still emanet't figure out what sıkıntı they solve that was tricky before .Safi 4.

Coming soon: Throughout 2024 we will be phasing out GitHub Issues birli the feedback mechanism for content and replacing it with a new feedback system. For more information see: .

In Xamarin.Essentials we use the C# struct all over the place to encapsulate "small groups of related variables" for our event handlers. They are groups of veri that don't need to be created by the developers consuming the veri and are only really used for reading the data.

GitHub'da bizimle ortaklaşa iş mimarin Bu gönülğin kaynağı GitHub'da bulunabilir; burada ayrıca C# IStructuralEquatable nedir sorunları ve çekme isteklerini oluşturup gözden geçirebilirsiniz. Daha çokça fen bağırsakin katkıda bulunan kılavuzumuzu inceleyin.

Defines methods to support the comparison of objects for structural equality. Structural equality means that two objects are equal because they have equal values.

There is no need for an equality operator that accepts different types. That should derece even compile. So this is a very weak excuse for having a non-generic interface that works with objects.

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